Neko Koneko
July 30th, 2009, 09:39 pm
[Shop] Katzbalingard Hypermarket
Welcome to the biggest store in Rael, where you could buy just about everything.
If you wish to buy something from the stock list, please reply with the item wanted, and a moderator will update your character profile. Stocks are replenished irregularly, due to insecure trade routes.
If you wish to sell an item/equipment, (to the shop), please make a reply here with the item/equipment you wish to sell. We only buy those with monetary value (either items previously bought here or those given as mission rewards)
We will pay you back HALF the price of any item.
If you wish to trade (buy and sell at once), also state so in your reply.
Please do not edit the characters yourself until a mod asks you to.
Keep in mind this list may change, so check back one in a while if there's anything new. Contact me if you have ideas for new items!
Weapons
- Generic light weapons (dagger/knife/ etc) 300 GP
- Generic medium weapons (Short sword, handaxe, spear) 500 GP
- Generic heavy weapons (Long sword, dual sided axe, sledgehammer, morning star) 800 GP
- Custom light weapons (dagger/knife/ etc) 1000 GP
- Custom medium weapons (short sword, handaxe etc) 2000 GP
- Custom heavy weapons (Long sword, dual sided axe etc) 3000 GP
Light armour (made of leather):
- Generic small (boots, gloves) 300 GP
- Custom small (boots, gloves) 500 GP
- Generic large (shirt, pants) 800 GP
- Custom large (shirt, pants) 1200 GP
Heavy armour (made of metal):
- Generic small (boots, gloves) 600 GP
- Custom small (boots, gloves) 1000 GP
- Generic large (shirt, pants) 1600 GP
- Custom large (shirt, pants) 2400 GP
Skills
Skills are 500 GP each.
Items sorted per class:
Knight
- Small shield (round) 500 GP
- Large shield (rectangle) 800 GP
- Custom shield (any size) 1500 GP
- Squire’s helmet (light/leather) 700 GP
- Knight’s helmet (heavy/metal) 1200 GP
- Custom helmet (any material) 2000 GP
- Twinblade (two long blades, can’t be used with shield) 3000 GP
Mercenary
- Thor’s hammer (large hammer, wielded with two hands) 2500 GP
- Heavy axe (Large, dual sided axe, wielded with two hands) 2500 GP
Gunner
- Standard bullets (led, metal jacket) 12 GP each, 120 GP for clip of 12
- incendiary rounds (fire bullets) 15 GP each, 150 GP for a clip of 12
- Hollow rounds (do more damage) 20 GP each, 200 GP for a clip of 12
Above bullets are also available for machine guns, in clips of 200 (250 GP) and clips of 500 (600 GP)
- Shotgun round (led pellets) 18 GP each, 250 for box of 15
- Poison shotgun round (led pellets that have been soaked in poison) 25 GP each, 350 GP for box of 15
Archer
- Standard arrows (wood, feather fletching) 10 GP each, 100 GP for bundle of 12
- Metaltip arrows (wood, metal tip, feather fletching) 12 GP each, 120 GP for bundle of 12
- Hollowtip arrows (wood, hollow metal tip for poison) 15 GP each, 150 GP for bundle of 12
- Metal arrow (all metal, feather fletching) 20 GP each, 200 GP for bundle of 12
- Bottle ‘o Poison (small bottle of poison for hollowtip arrows, fills 12 arrows) 300 GP
- Paralysis in a Bottle (small bottle of paralysing liquid for hollowtip arrows, fills 12 arrows) 400 GP
Magician
- Blue gem (catalyst for enhancing water magic, can be used once) 100 GP
- Red gem (catalyst for enhancing fire magic, can be used once) 100 GP
- Yellow gem (catalyst for enhancing wind magic, can be used once) 100 GP
- Green gem (catalyst for enhancing earth magic, can be used once) 100 GP
- Clear gem (catalyst for enhancing light magic, can be used once) 100 GP
- Black gem (catalyst for enhancing dark magic, can be used once) 100 GP
- Catalysator (one time upgrade in order to use gems, hook this up to your weapon in order to be able to use gems, on required per weapon) 1500 GP
Priest
- Bottle of holy water (Quick fix for major wounds, can be used once) 500 GP
- Bottle of sinner’s blood (Weapon, causes temporary insanity to opponent, can be used once) 500 GP
- Communion wine (Takes away pain but also makes you drunk) 500 GP
- Holy book (enhances healing power) 1000 GP
- Book of the Beast (enables summon of the Beast, does major damage, can be used only once) 2000 GP
- Holy cross (heavy weapon for pounding heathens) 2500 GP
- Sacred flame (upgrade for holy cross, use it as a flamethrower to burn heathens) 2000 GP
Alchemist
- Alchemist’s glove (A glove with a transmutation circle embedded in its fabric, you won’t need to draw it manually) 1500 GP
- Vial of water (for water transmutations, in case no water is around, can be used once) 100 GP
- Flint (for fire transmutations, in case no fire is around, can be used once) 100 GP
- Bag of dirt (for earth transmutations, in case no earth is around, can be used once) 100 GP
- Bag of pure carbon dust (most things are made from carbon, this allows quicker transmutations, can be used once) 400 GP
- Chip of the Philosophers’ stone (requires you to transmute materials from thin air, lasts one battle) 1500 GP
Assassin
- Hollow dagger (can be filled with poison etc) 1200 GP
- Shuriken (metal) 10 GP each, 100 GP for bundle of 12
- Hollow shuriken (can be filled with poison etc) 15 GP each, 150 GP for bundle of 12
- Bottle ‘o Poison (small bottle of poison for hollow daggers, fills 2 daggers, 12 shurikens) 300 GP
- Paralysis in a Bottle (small bottle of paralysing liquid for hollow daggers, fills 2 daggers, 12 shurikens) 400 GP
- Truth serum (small bottle of truth serum, to make opponents tell their greatest secrets and potential weaknesses, fills 1 dagger, not for shurikens) 400 GP
Thief
- Running boots (allows you to run faster) 1500 GP
- Silent shoes (allows you to thread around unnoticed, not in combination with running boots) 2000 GP
- Invisibility cloak (you become invisible unless you move too much) 2500 GP
- Lock pick set (allows you to pick locks) 1000 GP
Bard
- Rockstar guitar (you can hit people with them and it’ll shock them, can be used once) 800 GP
- Flute from Hameln (It doesn’t only work on rats and children, it mesmerises your opponent for a brief moment) 2000 GP
- Cacofonix’s harp (your opponent will scream in terror when you play this) 2500 GP
Puppeteer
- Small puppet (hand doll size) 800 GP
- small-Medium puppet (human baby) 1100 GP
- Medium puppet (human child size, requires lvl 3 puppeteer) 1800 GP
- Medium-Large puppet (Adult human size, requires lvl 5 puppeteer) 2500 GP
- Large puppet (Cow/horse size, requires lvl 8 puppeteer) 3200 GP
-Huge puppet (Elephant size, requires lvl 12 puppeteer) 5000 GP
Level requirements only applies in PvP battles.
Welcome to the biggest store in Rael, where you could buy just about everything.
If you wish to buy something from the stock list, please reply with the item wanted, and a moderator will update your character profile. Stocks are replenished irregularly, due to insecure trade routes.
If you wish to sell an item/equipment, (to the shop), please make a reply here with the item/equipment you wish to sell. We only buy those with monetary value (either items previously bought here or those given as mission rewards)
We will pay you back HALF the price of any item.
If you wish to trade (buy and sell at once), also state so in your reply.
Please do not edit the characters yourself until a mod asks you to.
Keep in mind this list may change, so check back one in a while if there's anything new. Contact me if you have ideas for new items!
Weapons
- Generic light weapons (dagger/knife/ etc) 300 GP
- Generic medium weapons (Short sword, handaxe, spear) 500 GP
- Generic heavy weapons (Long sword, dual sided axe, sledgehammer, morning star) 800 GP
- Custom light weapons (dagger/knife/ etc) 1000 GP
- Custom medium weapons (short sword, handaxe etc) 2000 GP
- Custom heavy weapons (Long sword, dual sided axe etc) 3000 GP
Light armour (made of leather):
- Generic small (boots, gloves) 300 GP
- Custom small (boots, gloves) 500 GP
- Generic large (shirt, pants) 800 GP
- Custom large (shirt, pants) 1200 GP
Heavy armour (made of metal):
- Generic small (boots, gloves) 600 GP
- Custom small (boots, gloves) 1000 GP
- Generic large (shirt, pants) 1600 GP
- Custom large (shirt, pants) 2400 GP
Skills
Skills are 500 GP each.
Items sorted per class:
Knight
- Small shield (round) 500 GP
- Large shield (rectangle) 800 GP
- Custom shield (any size) 1500 GP
- Squire’s helmet (light/leather) 700 GP
- Knight’s helmet (heavy/metal) 1200 GP
- Custom helmet (any material) 2000 GP
- Twinblade (two long blades, can’t be used with shield) 3000 GP
Mercenary
- Thor’s hammer (large hammer, wielded with two hands) 2500 GP
- Heavy axe (Large, dual sided axe, wielded with two hands) 2500 GP
Gunner
- Standard bullets (led, metal jacket) 12 GP each, 120 GP for clip of 12
- incendiary rounds (fire bullets) 15 GP each, 150 GP for a clip of 12
- Hollow rounds (do more damage) 20 GP each, 200 GP for a clip of 12
Above bullets are also available for machine guns, in clips of 200 (250 GP) and clips of 500 (600 GP)
- Shotgun round (led pellets) 18 GP each, 250 for box of 15
- Poison shotgun round (led pellets that have been soaked in poison) 25 GP each, 350 GP for box of 15
Archer
- Standard arrows (wood, feather fletching) 10 GP each, 100 GP for bundle of 12
- Metaltip arrows (wood, metal tip, feather fletching) 12 GP each, 120 GP for bundle of 12
- Hollowtip arrows (wood, hollow metal tip for poison) 15 GP each, 150 GP for bundle of 12
- Metal arrow (all metal, feather fletching) 20 GP each, 200 GP for bundle of 12
- Bottle ‘o Poison (small bottle of poison for hollowtip arrows, fills 12 arrows) 300 GP
- Paralysis in a Bottle (small bottle of paralysing liquid for hollowtip arrows, fills 12 arrows) 400 GP
Magician
- Blue gem (catalyst for enhancing water magic, can be used once) 100 GP
- Red gem (catalyst for enhancing fire magic, can be used once) 100 GP
- Yellow gem (catalyst for enhancing wind magic, can be used once) 100 GP
- Green gem (catalyst for enhancing earth magic, can be used once) 100 GP
- Clear gem (catalyst for enhancing light magic, can be used once) 100 GP
- Black gem (catalyst for enhancing dark magic, can be used once) 100 GP
- Catalysator (one time upgrade in order to use gems, hook this up to your weapon in order to be able to use gems, on required per weapon) 1500 GP
Priest
- Bottle of holy water (Quick fix for major wounds, can be used once) 500 GP
- Bottle of sinner’s blood (Weapon, causes temporary insanity to opponent, can be used once) 500 GP
- Communion wine (Takes away pain but also makes you drunk) 500 GP
- Holy book (enhances healing power) 1000 GP
- Book of the Beast (enables summon of the Beast, does major damage, can be used only once) 2000 GP
- Holy cross (heavy weapon for pounding heathens) 2500 GP
- Sacred flame (upgrade for holy cross, use it as a flamethrower to burn heathens) 2000 GP
Alchemist
- Alchemist’s glove (A glove with a transmutation circle embedded in its fabric, you won’t need to draw it manually) 1500 GP
- Vial of water (for water transmutations, in case no water is around, can be used once) 100 GP
- Flint (for fire transmutations, in case no fire is around, can be used once) 100 GP
- Bag of dirt (for earth transmutations, in case no earth is around, can be used once) 100 GP
- Bag of pure carbon dust (most things are made from carbon, this allows quicker transmutations, can be used once) 400 GP
- Chip of the Philosophers’ stone (requires you to transmute materials from thin air, lasts one battle) 1500 GP
Assassin
- Hollow dagger (can be filled with poison etc) 1200 GP
- Shuriken (metal) 10 GP each, 100 GP for bundle of 12
- Hollow shuriken (can be filled with poison etc) 15 GP each, 150 GP for bundle of 12
- Bottle ‘o Poison (small bottle of poison for hollow daggers, fills 2 daggers, 12 shurikens) 300 GP
- Paralysis in a Bottle (small bottle of paralysing liquid for hollow daggers, fills 2 daggers, 12 shurikens) 400 GP
- Truth serum (small bottle of truth serum, to make opponents tell their greatest secrets and potential weaknesses, fills 1 dagger, not for shurikens) 400 GP
Thief
- Running boots (allows you to run faster) 1500 GP
- Silent shoes (allows you to thread around unnoticed, not in combination with running boots) 2000 GP
- Invisibility cloak (you become invisible unless you move too much) 2500 GP
- Lock pick set (allows you to pick locks) 1000 GP
Bard
- Rockstar guitar (you can hit people with them and it’ll shock them, can be used once) 800 GP
- Flute from Hameln (It doesn’t only work on rats and children, it mesmerises your opponent for a brief moment) 2000 GP
- Cacofonix’s harp (your opponent will scream in terror when you play this) 2500 GP
Puppeteer
- Small puppet (hand doll size) 800 GP
- small-Medium puppet (human baby) 1100 GP
- Medium puppet (human child size, requires lvl 3 puppeteer) 1800 GP
- Medium-Large puppet (Adult human size, requires lvl 5 puppeteer) 2500 GP
- Large puppet (Cow/horse size, requires lvl 8 puppeteer) 3200 GP
-Huge puppet (Elephant size, requires lvl 12 puppeteer) 5000 GP
Level requirements only applies in PvP battles.