Taemond
August 16th, 2009, 12:57 am
Name: Kolis Sylvanessia
Colour: MidnightBlue
Level: 1 (One)
Experience: 0 EXP
Gold: 0 GP
Race: Half Darkanian
Class: Magician
Gender: Male
Age: 27
Alignment: Good[--------|----]Evil ---------- Evil
Element: Darkness
Items: None
Appearance:
Height: 5'10" (5 feet 10 inches, 175cm)
Weight: 176lbs (176 pounds, 80kg)
Complexion: Fair - Not light nor tanned.
Hair Colour/Length: Straight, waist length black hair.
Eye Colour: Rusty-Red
Build: Moderate muscle build, muscles are long and toned rather then large and bulky. Slightly longer then average legs and arms.
Clothes: Always wears a tight fitting black cloak, a coat-hardie (the medieval equivalent to a suit), and a black mask which completely covers his face. The mask is of a very simple design and of a simple oval shape. It may cover his whole face including his mouth and eyes, but the fabric has been woven so he can see out and breathe easily...but no-one can see in.
Facial Features: Sharp; high and long chin and cheek bones.
This is brief idea of what he looks like.
http://forums.ichigos.com/picture.php?albumid=49&pictureid=938
Biography: Born to a Darkanian father and a mother of an unknown race (presumable an Elf because of his sharp facial features and family name). His father mysteriously disappeared when he was only 7 (presumably taken prisoner or killed by Aerinthians). He has grown up knowing only how to survive. Although he was born in northern Basaar, he is now currently in the town of Kerzok in Grazus following a lead that might lead him to his father. He has had no friends in his life except for a girl he met on the boat to Kerzok, however, they parted in different directions once they reached Grazus; he has not seen her since. Kolis leads a very solitary life and people naturally stay away from him and try not to walk too close. He wears a mask that completely covers his face because of his extreme facials features; the demonic eyes of a Darkanian and the strict and fine structure of an elf. A Priest once accused him of being a demon because of his extreme and different appearance and tried to "cleanse him" with "holy fires". After that he learned to always wear a mask. His is very determined to find his father and wishes to lead a normal life with him. He also never gives out information about himself or what he is like, so people take it that his personality matches his aura and appearance. He is also slightly paranoid and suspects everyone of doing something that might hinder or pose a threat to him. General emotions such as happiness and anger have been nulled by his solitary life. These emotions have been replaced by ones such as plain satisfaction, or dissatisfaction.
Merits: Intelligent, Determined, Strong Willed, Dexterous
Flaws: Has a Dark aura around him which makes people stay away from him...this he cannot control. Inanimate (he is very robotic as he does not talk or move if it is not required). Withdrawn, doesn't trust many people.
Equipment:
Void's Knife: A mysterious knife won from a stranger only known as "Void" in a contest of magical skill; it appears to alter the air around it making causing a small dimensional rift. This rift can then suck in any light causing it to do 2 times as much damage against light creatures. It originally only does a very weak amount of damage.
Physical Abilities:
Dexterous: You are very coordinated and skilled with your hands and have a quick thinking mind. This enables you to use small Knights weapons regardless of your class.
Racial/Class Ability - not elemental specific.
Current Level: 1
Note: Continuous Ability (always active).
Level 1: Able to adeptly use simple blunt weapons, like slings, even though he is magician, in close combat. Level 2: Able to adeptly use simple
Level 2: Able to adeptly use simple blunt and bladed weapons like daggers.
Level 3: Able to skillfully use simple blunt and bladed weapons.
Level 4: Able to adeptly use medium blunt weapons like clubs and short staffs.
Level 5: Able to skillfully use medium blunt and bladed weapons like short swords and scythes.
Reflex Kick: Kolis leaps into the air and performs a classic round-house kick on his enemy.
Close-combat ability.
Currentl Level: 1
Level 1: The kick can shove the enemy back, releasing Kolis from close combat.
Level 2: Same as level 1, but can now does weak damage.
Level 3: Same as level 2, but can bruise the enemy, making them unable to use a ranged attack (arrows, gunshot) the following turn.
Level 4: Same as level 3, but Kolis can now use this attack to dodge a weak enemy attack.
Level 5: Kolis can use this attack to shove the enemy back, releasing him from close combat, it also inflicts moderate damage, makes the enemy unable to use ranged attacks the following turn and can be used to dodge weak enemy attacks.
Magical/Alchemical/Technological Abilities:
Dancing Death: Kolis runs his hand down any weapon of choice, coating it in a shining black cover, this clones the weapon and it starts to circle Kolis - ready to block any incoming blows or strike at an enemy!
Darkness Ability
Close-combat ability.
Note: This ability requires the "Dexterous" skill to use. Eg, Level 1 Dancing Death requires Level 1 Dexterous; Level 2 Dancing Death requires level 2 Dexterous and so on.
Note: Stacking ability, meaning that if the ability lasts for 2 turns, on the turns after the casting of it, you can attack normally, and with the ability; as the weapons continue to rotate around you and you do not have to actually hold them to use them.
Current Level: 1
Level 1: Can only enchant simple blunt weapons. Weapons can only block weak attacks. Lasts for a short period of time..
Level 2: Can enchant simple blunt, and bladed weapons. Weapons can only block weak attacks. Lasts for a moderate period of time.
Level 3: Same as level 2 but weapons can now attack causing weak damage. lasts for a moderate period of time.
Level 4: Can enchant all weapons. Can block moderate attacks and can cause moderate damage. Lasts for a moderate period of time.
Level 5: Same as Level 4, but can now cause serious damage and lasts for a period of time.
Projectile Mold: Kolis cuts open a hole in the air, and slowly drags out an ebbing flow of darkness. He then molds it into a deadly projectile to be used in combat.
Darkness Ability
Ranged ability.
Current Level: 1
Level 1: Projectile does weak damage but leaves Kolis with half as much evasiveness for a moderate period of time.
Level 2: Projectile does weak damage. Kolis no-longer suffers from lowered evasiveness.
Level 3: Projectile does moderate damage.
Level 4: Projectile does serious damage.
Level 5: Can attack with 2 projectiles, one doing weak damage, the other doing serious damage.
Atmospheric Pulse: Kolis compresses darkness into a ball using his hands. When he lets go of the ball, it sends out a shockwave of darkness in all directions.
Darkness Ability
Ranged and Close combat ability.
Note: Restricted ability, this ability cannot be used in closed-in areas such as dungeons or houses as the shock could bring down the building as it is impossible to control which direction it goes in.
Current Level: 1
Level 1: The ball does weak damage to 1 enemy.
Level 2: The ball does weak damage to 3 enemies.
Level 3: The ball does weak damage to all enemies.
Level 4: The ball does moderate damage to all enemies.
Level 5: The ball does serious damage to all enemies.
Support Abilities:
Dark Aura: A dark cloud seeps from Kolis, surrounding him in a veil of darkness. This causes the enemy to, "not take notice" of him. The enemy can still see him, but whenever they look at him they suddenly find they're looking in another direct or thinking about something else.
Darkness Ability
Level 1-3, close-combat ability.
Level 4-5, ranged and close combat ability.
Notes: Stacking Ability, an be used along with other stacked and normal abilities after the turn of casting.
Current Level: 1
Level 1: Causes the enemy to briefly stop and consider what they are doing, will make them 1 1/2 (one and a half) times more likely to miss in melee combat for that turn. Veil lasts for a short period of time.
Level 2: Same as Level 1, but lasts for a moderate period of time.
Level 3: Causes the enemy to stop and think about what they are doing, makes them 2 times more likely to miss in melee combat, lasts for a moderate period of time.
Level 4: Same as level 3, but makes ranged attacks (arrows, gunshot) and magic attacks (lighting bolts, fire balls, energy draining tendrils etc.) 1 1/2 (one and a half) times more likely to miss. Lasts for a long period of time.
Level 5: Makes the enemy completely stop dead, and makes them forget what they were doing. Makes melee, Ranged and Magic attacks (lighting bolts, fire balls, energy draining) 2 times more likely to miss. Lasts for a long period of time.
Colour: MidnightBlue
Level: 1 (One)
Experience: 0 EXP
Gold: 0 GP
Race: Half Darkanian
Class: Magician
Gender: Male
Age: 27
Alignment: Good[--------|----]Evil ---------- Evil
Element: Darkness
Items: None
Appearance:
Height: 5'10" (5 feet 10 inches, 175cm)
Weight: 176lbs (176 pounds, 80kg)
Complexion: Fair - Not light nor tanned.
Hair Colour/Length: Straight, waist length black hair.
Eye Colour: Rusty-Red
Build: Moderate muscle build, muscles are long and toned rather then large and bulky. Slightly longer then average legs and arms.
Clothes: Always wears a tight fitting black cloak, a coat-hardie (the medieval equivalent to a suit), and a black mask which completely covers his face. The mask is of a very simple design and of a simple oval shape. It may cover his whole face including his mouth and eyes, but the fabric has been woven so he can see out and breathe easily...but no-one can see in.
Facial Features: Sharp; high and long chin and cheek bones.
This is brief idea of what he looks like.
http://forums.ichigos.com/picture.php?albumid=49&pictureid=938
Biography: Born to a Darkanian father and a mother of an unknown race (presumable an Elf because of his sharp facial features and family name). His father mysteriously disappeared when he was only 7 (presumably taken prisoner or killed by Aerinthians). He has grown up knowing only how to survive. Although he was born in northern Basaar, he is now currently in the town of Kerzok in Grazus following a lead that might lead him to his father. He has had no friends in his life except for a girl he met on the boat to Kerzok, however, they parted in different directions once they reached Grazus; he has not seen her since. Kolis leads a very solitary life and people naturally stay away from him and try not to walk too close. He wears a mask that completely covers his face because of his extreme facials features; the demonic eyes of a Darkanian and the strict and fine structure of an elf. A Priest once accused him of being a demon because of his extreme and different appearance and tried to "cleanse him" with "holy fires". After that he learned to always wear a mask. His is very determined to find his father and wishes to lead a normal life with him. He also never gives out information about himself or what he is like, so people take it that his personality matches his aura and appearance. He is also slightly paranoid and suspects everyone of doing something that might hinder or pose a threat to him. General emotions such as happiness and anger have been nulled by his solitary life. These emotions have been replaced by ones such as plain satisfaction, or dissatisfaction.
Merits: Intelligent, Determined, Strong Willed, Dexterous
Flaws: Has a Dark aura around him which makes people stay away from him...this he cannot control. Inanimate (he is very robotic as he does not talk or move if it is not required). Withdrawn, doesn't trust many people.
Equipment:
Void's Knife: A mysterious knife won from a stranger only known as "Void" in a contest of magical skill; it appears to alter the air around it making causing a small dimensional rift. This rift can then suck in any light causing it to do 2 times as much damage against light creatures. It originally only does a very weak amount of damage.
Physical Abilities:
Dexterous: You are very coordinated and skilled with your hands and have a quick thinking mind. This enables you to use small Knights weapons regardless of your class.
Racial/Class Ability - not elemental specific.
Current Level: 1
Note: Continuous Ability (always active).
Level 1: Able to adeptly use simple blunt weapons, like slings, even though he is magician, in close combat. Level 2: Able to adeptly use simple
Level 2: Able to adeptly use simple blunt and bladed weapons like daggers.
Level 3: Able to skillfully use simple blunt and bladed weapons.
Level 4: Able to adeptly use medium blunt weapons like clubs and short staffs.
Level 5: Able to skillfully use medium blunt and bladed weapons like short swords and scythes.
Reflex Kick: Kolis leaps into the air and performs a classic round-house kick on his enemy.
Close-combat ability.
Currentl Level: 1
Level 1: The kick can shove the enemy back, releasing Kolis from close combat.
Level 2: Same as level 1, but can now does weak damage.
Level 3: Same as level 2, but can bruise the enemy, making them unable to use a ranged attack (arrows, gunshot) the following turn.
Level 4: Same as level 3, but Kolis can now use this attack to dodge a weak enemy attack.
Level 5: Kolis can use this attack to shove the enemy back, releasing him from close combat, it also inflicts moderate damage, makes the enemy unable to use ranged attacks the following turn and can be used to dodge weak enemy attacks.
Magical/Alchemical/Technological Abilities:
Dancing Death: Kolis runs his hand down any weapon of choice, coating it in a shining black cover, this clones the weapon and it starts to circle Kolis - ready to block any incoming blows or strike at an enemy!
Darkness Ability
Close-combat ability.
Note: This ability requires the "Dexterous" skill to use. Eg, Level 1 Dancing Death requires Level 1 Dexterous; Level 2 Dancing Death requires level 2 Dexterous and so on.
Note: Stacking ability, meaning that if the ability lasts for 2 turns, on the turns after the casting of it, you can attack normally, and with the ability; as the weapons continue to rotate around you and you do not have to actually hold them to use them.
Current Level: 1
Level 1: Can only enchant simple blunt weapons. Weapons can only block weak attacks. Lasts for a short period of time..
Level 2: Can enchant simple blunt, and bladed weapons. Weapons can only block weak attacks. Lasts for a moderate period of time.
Level 3: Same as level 2 but weapons can now attack causing weak damage. lasts for a moderate period of time.
Level 4: Can enchant all weapons. Can block moderate attacks and can cause moderate damage. Lasts for a moderate period of time.
Level 5: Same as Level 4, but can now cause serious damage and lasts for a period of time.
Projectile Mold: Kolis cuts open a hole in the air, and slowly drags out an ebbing flow of darkness. He then molds it into a deadly projectile to be used in combat.
Darkness Ability
Ranged ability.
Current Level: 1
Level 1: Projectile does weak damage but leaves Kolis with half as much evasiveness for a moderate period of time.
Level 2: Projectile does weak damage. Kolis no-longer suffers from lowered evasiveness.
Level 3: Projectile does moderate damage.
Level 4: Projectile does serious damage.
Level 5: Can attack with 2 projectiles, one doing weak damage, the other doing serious damage.
Atmospheric Pulse: Kolis compresses darkness into a ball using his hands. When he lets go of the ball, it sends out a shockwave of darkness in all directions.
Darkness Ability
Ranged and Close combat ability.
Note: Restricted ability, this ability cannot be used in closed-in areas such as dungeons or houses as the shock could bring down the building as it is impossible to control which direction it goes in.
Current Level: 1
Level 1: The ball does weak damage to 1 enemy.
Level 2: The ball does weak damage to 3 enemies.
Level 3: The ball does weak damage to all enemies.
Level 4: The ball does moderate damage to all enemies.
Level 5: The ball does serious damage to all enemies.
Support Abilities:
Dark Aura: A dark cloud seeps from Kolis, surrounding him in a veil of darkness. This causes the enemy to, "not take notice" of him. The enemy can still see him, but whenever they look at him they suddenly find they're looking in another direct or thinking about something else.
Darkness Ability
Level 1-3, close-combat ability.
Level 4-5, ranged and close combat ability.
Notes: Stacking Ability, an be used along with other stacked and normal abilities after the turn of casting.
Current Level: 1
Level 1: Causes the enemy to briefly stop and consider what they are doing, will make them 1 1/2 (one and a half) times more likely to miss in melee combat for that turn. Veil lasts for a short period of time.
Level 2: Same as Level 1, but lasts for a moderate period of time.
Level 3: Causes the enemy to stop and think about what they are doing, makes them 2 times more likely to miss in melee combat, lasts for a moderate period of time.
Level 4: Same as level 3, but makes ranged attacks (arrows, gunshot) and magic attacks (lighting bolts, fire balls, energy draining tendrils etc.) 1 1/2 (one and a half) times more likely to miss. Lasts for a long period of time.
Level 5: Makes the enemy completely stop dead, and makes them forget what they were doing. Makes melee, Ranged and Magic attacks (lighting bolts, fire balls, energy draining) 2 times more likely to miss. Lasts for a long period of time.